Xcom 2 demo steam
The score here stands out - the soundtrack in this mission appeared dynamic, adjusting as small animation sequences pointed out important parts of the issue. Gone is the iconic sprawling underground base, replaced instead with a more ragtag operation - the Aliens are 'benevolent' dictators over humanity, and XCOM has tasked themselves with ending their reign through any and all necessary guerilla tactics. On the true, harder difficulties most players failed, a Firaxis Games representative later tells me - and so their sequel canon fits right with that. The story is a complete tonal flip on the XCOM people know and love - this time the alien-fighting organization is on the back foot having been defeated in the last game. XCOM now isn't just battling aliens - they also must fight the humans propping up their regime.įaster, more dramatic and more immediately involving than its predecessor, our XCOM 2 demo kicks off with a solid amount of cinematic flair, the story so far delivered through snippets from news bulletins that eventually pulls out to a shadowy briefing room and then back in to the mission at hand once more. What a time to start coverage, too - XCOM 2 looks more than a little brilliant.
It only took a few minutes from XCOM 2's announcment before somebody uttered the fateful words in the RPG Site staff channels: "Should we cover it?" For me, the answer was immediately yes - I always felt our decision to skip coverage of the original XCOM reboot was a mistake - and now we can right that.īut why? Well - when you actually look at it, XCOM's turn-based, grid-driven gameplay featuring permanent death, statistics, hidden dice rolls and skill trees at the forefront isn't that dissimilar to the greats of the Strategy RPG genre - and so here we are.